Storytelling, Social Justice, & VR

July 2017


Advisors/Collaborators: Neha Kumar

Notes:
  1. [Paper Under Review.] Vishwanath et al. "Engaging with Virtual and Lived Realities." Proceedings of the 2018 ACM Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA.
  2. Vishwanath et al. "Virtual Reality for Many Kinds of Learning." Workshop Paper in Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. (HCI Across Borders Workshop.)

To study how virtual reality (VR) environments may connect with economic, social, and cultural realities, we examined the integration of VR into learning environments in Atlanta (USA) and Mumbai (India). Using qualitative methods, our research offers an enriched understanding of the challenges and opportunities of introducing relatively low-cost mobile VR for content generation, consumption, and sharing in learning contexts.

We had students create movies on topics/themes of social justice in Mumbai and Atlanta, and we wanted to explore the potential learning outcomes from engaging in such a storytelling exercise. Our research lays out factors that inform the feasibility, learnability, usability, and desirability of VR, and we also propose areas for future work. The larger vision of our research is to advance us towards greater accessibility and inclusivity of VR for diverse learning environments.

Tasks Performed:
  1. Human-centered design
  2. Videography and movie production
  3. Storyboarding and Rapid Prototyping VR Scenes
  4. VR Usability Study
  5. User Studies
  6. Quantitative and Qualitative Analyses
  7. Design Thinking