Design Thinking and VR

March 2017 - August 2017


Advisors/Collaborators: Neha Kumar

Partners: Georgia Department of Education, Carnegie Melon University, Georgia Institute of Technology, and YouTube (Google) India.

Notes:
  1. [Paper Under Review.] Ali Momeni, Neha Kumar, Aparna Wilder, Gabo Arora, and Aditya Vishwanath. "Virtual Reality, Learning, and Aspirations-Based Design." In Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems.

I have organized and led a total of six design thinking workshops with diverse groups of participants (teachers, students, administrators, faculty, videographers, and writers) on introducing VR as a new teaching aid in the classroom. In all these workshops, we broke participants into groups and had them create a lesson plan that incorporated VR field trips and other VR content. We encouraged participants to come up with creative strategies to include VR that accounted for the infrastructure and cost limitations of the environment. All our findings from these design workshops helped inform the design of our VR content and curricula.

Tasks Performed:
  1. Design Thinking
  2. Curriculum Design
  3. Qualitative and Quantative Analyses
  4. Contextual Inquiries